In this presentation, composer David Earl of David Earl Productions will show how to adapt a composition workflow for games. Subjects will include a discussions about adaptive and interactive music, addressing game state changes in a composition, and creating tension levels for games. He will also briefly discuss implementation strategy and middleware.
David Earl is a musical schizophrenic who works as a music composer, producer, and educator for David Earl Productions. He is also a member of the Producers and Engineers branch of NARAS, AES, and is a voting member of NARAS. He is an award winning composer, who has contributed to GANG, CLIO, and EMMY winning works. David has been composing music for hire for over 20 years. He started under the mentorship of Andy Newell at Ripesound, then branched out on his own to develop original music for games, film, and television. His clients include Amazon, Sega, Microsoft, Ebay, among others. His music can be heard on such titles as Iron Man 2: The Video Game by SEGA, Halo Waypoint: The Return by 343, Happy Action Theater, and many more. David also enjoys producing artists such as Lila Rose, Emily Afton, Artemis, Drea.M, and many others. His style has been labeled ‘Cinematic Indie Pop’. He also is a contributor to Judas Priestess and Dream Theater. His latest music release is the original soundtrack for the Adult Swim/Double Fine production called ‘Headlander’, now available on vinyl through iam8bit.