In today's rapidly-changing world of 3D audio recordings, it is informative to find out how one records and processes different types of music. Music for games is one of the fastest-growing sectors of the audio industry; Acoustic music recording and studio music recording have always employed very different approaches; Brian Gibbs will discuss how 3D audio has influenced their productions.
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Earlier Event: November 10Sounds of Change: Music, Organizing, and Activism in the Bay
Later Event: November 10Convert Your Fears into POWER and Pivot!